Before we can really start creating comics we need to begin to understand them for what they really are. Scott McCloud's book Understanding Comics is a fantastic visual introduction to these big ideas. Pleas read chapters 1 & 2 by clicking on the book to the left and filling out the worksheet you were given in class. (if you misplaced the sheet there is a link below
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When it comes down to brass tacks dramatic archs is the skeleton of any good narrative; Cinderella, To Kill a Mocking Bird, Breaking Bad, etc. We are introduced to a character, something happens to cause change, struggles occur along the way to change, some type of change happens, a resolution occurs, and then we move on. In your comic you will be using this age old device to navigate your way through your story. REMEMBER!!!! A good story can carry poor drawings but a poor story can not be saved by amazing drawings.
Example: The movie water world from the tailor looks AMAZING! (at least it did in 1995). It had big name actors, amazing sets, and mindblowing special effects. The only problem was that the the plot was full of holes, extremely slow, and had essentially been done 10 years earlier in a movie called Mad Maxx. On the flip side the movie Blarr Witch Project cost $60,000 to make and Grossed almost $250 million dollars, which was almost 3 times more than the big budget Water World! |
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